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In elastic collisions in 1D (pun intended), we can use 1D vectors or displacement vectors to track an object's motion. If one object 11 has mass m1m_1 and moves with velocity v1v_1, while object 22 has mass m2m_2 and moves with velocity v2v_2, then

m1v1,initial+m2v2,initial=m1v2,final+m2v2,finalm_1v_{1,initial}+m_2v_{2,initial}=m_1v_{2,final}+m_2v_{2,final}

by conservation of momentum. Since the collision is elastic, conservation of kinetic energy tells us

12m1v1,initial2+12m2v2,initial2=12m1v2,final2+12m2v2,final2\frac12m_1v_{1,initial}^2+\frac12m_2v_{2,initial}^2=\frac12m_1v_{2,final}^2+\frac12m_2v_{2,final}^2

The only difference between 1D collisions and 2D or 3D collisions is that velocity can only be in one direction. That is, we don't need to use vectors to calculate momentums, just make sure you pay attention to the fact that velocity is a signed quantity in 1D.

It is important to understand 1D collisions because 2D and 3D collisions rely on 1D components. Therefore, 1D collisions are the foundation of higher dimension collisions.

Read · 2 min

An elastic collision is a collision in which kinetic energy is conserved. Suppose that we have 22 objects of masses m1m_1 and m2m_2. They collide with initial velocities v1iv_{1i} and v2iv_{2i}. We wish to calculate their velocities after the collision, denoted v1fv_{1f} and v2fv_{2f}, respectively.

First, we consider the equation for the conservation of momentum: m1v1i+m2v2i=m1v1f+m2v2fm_1v_{1i}+m_2v_{2i}=m_1v_{1f}+m_2v_{2f} m1(v1i−v1f)=m2(v2f−v2i)m_1(v_{1i}-v_{1f})=m_2(v_{2f}-v_{2i})

Next, we consider the equation for the conservation of kinetic energy: 12m1v1i2+12m2v2i2=12m1v1f2+12m2v2f2\frac{1}{2}m_1v^2_{1i}+\frac{1}{2}m_2v^2_{2i}=\frac{1}{2}m_1v^2_{1f}+\frac{1}{2}m_2v^2_{2f} m1(v1i2−v1f2)=m2(v2f2−v2i2)m_1(v^2_{1i}-v^2_{1f})=m_2(v^2_{2f}-v^2_{2i})

Dividing the second equation by the first equation gives us: v1i+v1f=v2f+v2iv_{1i}+v_{1f}=v_{2f}+v_{2i} v2f−v1f=v1i−v2iv_{2f}-v_{1f}=v_{1i}-v_{2i} This division is allowed because the masses are not zero, v1i−v1f≠0v_{1i}-v_{1f}\ne 0, and v2f−v2i≠0v_{2f}-v_{2i}\ne 0. These last two hold because we are looking for the situation after the collision, not before. Obviously, v1f=v1iv_{1f}=v_{1i} and v2f=v2iv_{2f}=v_{2i} would satisfy the equations, but that is not what we want.

Note that v2f−v1fv_{2f}-v_{1f} is the final velocity of object 22 relative to object 11, while v1i−v2iv_{1i}-v_{2i} is the initial velocity of object 11 relative to object 22. Therefore, we can say the following very useful result: In an elastic 11-dimensional collision, the relative velocities switch signs.

This result is very powerful, because we no longer have to use any quadratic equations. Instead, we can solve the following linear system, equivalent to the original system: m1v1i+m2v2i=m1v1f+m2v2fm_1v_{1i}+m_2v_{2i}=m_1v_{1f}+m_2v_{2f} v2f−v1f=v1i−v2iv_{2f}-v_{1f}=v_{1i}-v_{2i} This is very useful in any context requiring fast calculation of the velocities, and it also helps with a general understanding of what occurs in an elastic collision.

There is really no point in trying to solve this system and memorize it, as far as I know, but it is very useful to know this result and use it to simplify the system of equations. But if you insist: v1f=2m2v2i+(m1−m2)v1im1+m2v_{1f}=\frac{2m_2v_{2i}+(m_1-m_2)v_{1i}}{m_1+m_2} v2f=2m1v1i+(m2−m1)v2im1+m2v_{2f}=\frac{2m_1v_{1i}+(m_2-m_1)v_{2i}}{m_1+m_2} Note that these solutions are completely symmetric, as they should be. But again, these are just for the sake of completeness and are not worth memorizing.

However, as I stated earlier, the important result is worth remembering: In an elastic 11-dimensional collision, the relative velocities switch signs.

I will now show you a very easy way to remember this result. Since we are dealing with relative velocities, it makes sense to shift our reference frame. Let us look in the reference frame of object 11 (of course, we could also choose object 22, if we wished; the same reasoning will apply). In this reference frame, object 11 stays stationary, while object 22 approaches it, bounces off it, and moves away from it.

But wait! If object 11 is always stationary, we can think of it as a wall! And when object 22 collides with the wall, it will move away with the same speed that it approached, since the collision is elastic! Therefore, the speed at which object 22 approaches object 11 is the same speed at which object 22 moves away from object 11 after the collision! This means that the relative velocities must switch signs.

Type a concept, like “slope” or “photosynthesis”.

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