Interactive · 9 questions
Earlier in mechanics, we saw that mass is a mathematical and physical quantity that represents the amount of "inertia" an object has; i.e. resistance to a change in motion. There is a similar concept in rotational dynamics. The math is almost the same but the concepts vary. Of course, in rotational dynamics, mass doesn't cease to exist, but we have this additional property. Guess what it's called?
Of course, moment of inertia! First, let us compare the definitions of mass and moment of inertia.
Mass is a property of a physical body which determines the body's resistance to being accelerated by a force and the strength of its mutual gravitational attraction with other bodies.
vs.
Moment of inertia is the mass property of a rigid body that determines the torque needed for a desired angular acceleration about an axis of rotation.
As a mathematical analogy, we can say mass is to force as moment of inertia is to the rotational equivalent of force, namely torque. Before we write out some of the rigor, let us define some notation. As usual, let be mass. Let be acceleration and be the angular acceleration. Let be force, and let the torque be . Finally, let's name our new quantity. Take a guess!
What is the symbol traditionally used for moment of inertia?
Great, now that we have some notation, consider the following. In the linear case, we had . Now let us say we did a direct translate from the linear framework to the rotational framework. Imagine that there was a Google Translate that translates from "Linear" to "Rotational" now, what would the machine spit out if we typed in ? Think about it and then click continue for a hint.
Hint. For example, the rotational equivalent for force is . Click continue for the answer.
Since maps to , maps to , and maps to , we get , and this happens to be correct!
Now, let's check that you're awake. Pop quiz question for you.
This page is about moment of inertia. What should we be focusing on?
So mass was a seemingly simple subject. Furthermore, it seemed very intuitive. However, moment of inertia is something we are usually less familiar with. We usually don't go on a scale to check our moment of inertia it's usually mass. In fact, the moment of inertia for a human is quite complex. There is one key thing which defines the moment of inertia for any given object. Click Continue to find out what it is.
Geometry! Yes, really. We will now delve into computing moment of inertia for a given object. Let's take an easy case. Any ideas?
Let us consider, like a good easy-case engineer, the easiest case ever for an object the point particle.
Now I ask you what its moment of inertia is.
Moment of inertia is not a property that is intrinsic of the object. We need to find it with respect to something. This something is not a particular point or another object. It's a line we call this line the axis. You can pick any axis but the moment of inertia will change depending on which axis to pick. After all, we have to rotate objects about specified axes. Now, I can pose a more well-defined question.
If a point mass (of mass ) is at a distance from the axis of rotation, what is the moment of inertia? You are not expected to know this already but take a stab at it.
As it turns out, the correct answer was , and this will be the basis for all moment of inertia computations you will have to do in your life.
Now I ask what if I have many particles and I wanted the moment of inertia of the whole system with respect to the axis, given that particle has mass and is at a distance away from the axis of interest? Click away for the answer.
Turns out the answer is ; i.e. the sum of the individual moment of inertias. If you thought that was intuitive, you're right.
Before we continue to rigorize this notion, let's ask a question that you might have asked by now.
Is moment of inertia a vector or a scalar?
You'd think that moment of inertia is a scalar. It does not have a direction associated with it, so it's definitely not a vector. It also sums up just like scalars, and it exhibits the same mathematical properties as other physical quantities that are also scalars. However, moment of inertia is best represented by a quantity called a second rank tensor, which is basically a fancy name for a vector of quantities. You can read more about tensors here.
Let's continue our exploration of computing moments of inertia.
Let us say we have a bunch of particles in a straight line and we want the moment of inertia about an axis. Well, we just did that. Simply add the individual moments of inertia. Now let's say we add a lot more particles. We can just keep adding the individual moments of inertia, and no matter how many we add, as long as the number is finite, we can keep adding the moments of inertia. However, what if we start building a continuous, rather than discrete, system? For example, let us say we build a rod of mass and radius and we want to find the moment of inertia of the rod about an axis perpendicular to the rod crossing one end of the rod. Of course, assume the rod has negligible thickness.
Now, how do we add up infinite elements in the rod?
Simple! We resort to some infinite summing; i.e. calculus. We can get a quite simple integration formula for the moment of inertia after a bit of thought. Think about it and click ahead if you think you want a hint.
Hint. Remember the discrete sum was of the form . Make this continuous using an integral. Don't forget to consider infinitesimal elements of mass! Answer on the next click.
Answer. Your reaction might be of course! The idea is that you want to sum for every tiny bit of mass, represented by .
Let us apply this to a rod of total mass and length .
First, let be the mass density, per unit length. In other worse, if the length of the rod is , we have . More generally, we have . Think about why this is, then move on once you have it!
Now, note that so we can plug this in to our integral:
Are we missing something or are we set to finish things off?
Clearly, if we are integrating with respect to , we need to range from and . (Don't forget what axis we are considering!)
Now we can finish: However, we can realize that , so we can put this in a slightly nicer form: and we have our answer.
And that's the idea behind computing continuous moments of inertia. We finish our lesson with the most important theorem to compute general moments of inertia. We will first state the theorem.
Suppose an object of mass is made to rotate about an axis passing through the body's center of mass. The object has a moment of inertia with respect to the axis . If the object is made to rotate about a new axis which is parallel to and is of a distance away from , then the moment of inertia with respect to the new axis is related to by
That was a pretty important theorem. Let's allot it a name. We actually don't have to it already has a common name.
What is the common name for this theorem? Guess if you don't happen to know.
Indeed, this is called the parallel axis theorem. We will let you absorb that and leave you with the idea that the integral definition of moment of inertia and the parallel axis theorem can support you through plenty geometries for which you might want the moment of inertia about particular axes. We'll leave you with two exercises with solutions. Once you are done, we highly recommend you have some fun with trying to verify the results on Wikipedia. Don't quite peek yet; finish the below exercises first!
What are the SI units of moment of inertia?
Consider the very light rod of mass and length we discussed earlier. We saw that if we make the axis at the end of the rod, the moment of inertia is . What if the axis was shifted so that is still perpendicular to the rod but now crosses the center? What is the new moment of inertia?
Solution. We can use some integration again but there's an easier way. We already know the moment of inertia if the axis is at the end of the rod. Call this . Let be the moment of inertia if the rod crosses the center. Clearly, from the parallel axis theorem, we can set and we get and we know that , so which is our answer.
Wasn't that relatively easy? Moment of inertia is a simple concept which can get really nice. Study more physics on Expii to unravel some more interesting concepts in mechanics.